Bethany Corcoran
6Jan/120

SWTOR: Thoughts on levels 41-46

I've not updated for a while, but I'm back to playing after Christmas and I'm making my way towards level 50. I'm back at work though (counting down the days until I leave for a better job) so haven't played as much as I did before Christmas, so I decided not to do a thoughts post every day. So here are my thoughts from the last few days of gameplay.

  • The first flashpoint, The Esseles, paints a really nice picture for how flashpoints will play out in terms of interaction with the story versus killing a couple of bosses and collecting loot, but as I mentioned before, Hammer Station and Athiss go very much against this and feel much more like a bog-standard MMORPG dungeon. Fortunately, Taral V and Maelstrom Prison do not disappoint, and have far more story interaction within them. If you haven't played either of these instances but enjoy the stories this game contains, they're well worth playing.
  • I'm currently on Voss after finally having left Belsavis (hooray!). Voss is the first place I've come across with a city hub shared between factions, with each faction having it's own "wing" and all of the normal vendors found in a shared area. When I landed, I was warned against starting any fights with the Empire by an NPC, which lead me to presume that, like WoW, any fighting would result in any aggressors being attacked by lots of guards. Nope. I was ganked right by the commendations vendor in the centre of the city and not a thing happened to the person who attacked me. This... strikes me as being an incredibly stupid design choice, and I'm hoping it's a bug.
  • I'm still enjoying being a healer in this, which is good. Today I went to a Heroic 4 area with a couple of guild members and a random, and had a good time there. The challenge with the Trooper class is keeping things steady over a long time, due to the ammo mechanic - you want to keep your ammo at 8 or higher as much as possible so you can get the higher rate of ammo regeneration. Burn through your current reserve of ammo quickly and you'll not be able to regenerate quickly enough to maintain a good DPS output, maintain threat, or in my case, keep your team alive. We had some trouble with a boss in this area, but we did take him down. When the boss's damage output increased approaching the end, I had to cast more heals to keep up but then ran out of ammo, even though I had been more or less fine all the way through. This resulted in a couple of party members dying, but fortunately the boss died at about the same time as the second member died. It was good to see a fairly challenging boss fight even in just a Heroic phase - I had figured out much of the strategy by our first wipe, but one guild member mentioned on voice comms that he found it good practice for future challenges.
  • I've heard that the opening operation content is rather badly tuned, and is rather easy... It's worth bearing in mind that this game was only released just over 2 weeks ago! However, I do hope that this doesn't cause subscriber numbers to cut down, and that Bioware can tune the current content or bring out more soon.

Next stop: Level 50! Once I hit 50 and complete my class quest, I'll finally be able to take a look at some operation content for myself. A big thing that I want to do is to roll an alt though - I've been fairly disappointed by the Trooper's class storyline (though I've still not finished) and I'm hoping that the Jedi Knight story will appeal to me more.

Posted by Bethany

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